{"id":548,"date":"2012-04-03T03:09:34","date_gmt":"2012-04-03T01:09:34","guid":{"rendered":"http:\/\/mattiesworld.gotdns.org\/weblog\/?p=548"},"modified":"2012-04-03T03:09:34","modified_gmt":"2012-04-03T01:09:34","slug":"mirrors-edge-revisited","status":"publish","type":"post","link":"https:\/\/mattiesworld.gotdns.org\/weblog\/2012\/04\/03\/mirrors-edge-revisited\/","title":{"rendered":"Mirror&#8217;s Edge revisited"},"content":{"rendered":"<p>About 2 years ago, I <a title=\"Game review: Mirror\u2019s Edge\" href=\"https:\/\/mattiesworld.gotdns.org\/weblog\/2010\/06\/20\/game-review-mirrors-edge\/\">reviewed Mirror&#8217;s Edge<\/a> as an excellent and refreshing game. Recently I stumbled upon this <a title=\"Mirror's Edge interview\" href=\"https:\/\/plus.google.com\/u\/0\/100127311906710898361\/posts\/N2FDuqGESFq\">interview with one of the artists<\/a> which made me replay the game, on hard this time.<\/p>\n<p>Hard in Mirror&#8217;s Edge means: no runner&#8217;s vision (highlighting objects in red that you can use in your parkour) and of course more vulnerable to damage. Once you know how to move about in ME&#8217;s world, you don&#8217;t miss the vision. Of course you have to be quick to scan the environment for possible exits while keeping momentum, but it&#8217;s fairly easy.<\/p>\n<p>Being more vulnerable is in general also no problem since you&#8217;re not supposed to be hit anyway. \ud83d\ude42 If you take a hit, you&#8217;re slowing down hence taking a second hit which most likely kills you. So it wasn&#8217;t until the final chapter that I got stuck because I couldn&#8217;t disarm a heavy guard. Kicking was no solution since there were other guards around but no light guards to pick their gun. Watching a walkthrough vid, I was reminded of the &#8220;bullet time&#8221; feature (called reaction time in ME). I never used that as I thought it was only meant for cheaters. \ud83d\ude09 Turns out it&#8217;s about the only way to take out the heavy guards when there&#8217;s more than one of them. Another thing I learned is that you need to dodge-jump when fighting runner-like enemies.<\/p>\n<p>I had more fun than the first time I played it since I quickly remastered the movement combo&#8217;s which allowed me to play in a more relaxed way but also in the way it&#8217;s meant to played. You know, without being killed all the time or falling off a building. \ud83d\ude42 It took me about 7 hours, which is slightly more than the first time (which I played on normal).<\/p>\n<p>Made some <a href=\"http:\/\/steamcommunity.com\/profiles\/76561197985579905\/screenshots\/?tab=&amp;showdate=1&amp;filter=app_17410\">steam screenshots<\/a>\u00a0on the way.<\/p>\n<p>As a closer, here my favorite parkour vid so far:<br \/>\n<iframe loading=\"lazy\" title=\"Damien Walters Showreel 2009\" width=\"660\" height=\"495\" src=\"https:\/\/www.youtube.com\/embed\/5MeiwLLZjDo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>About 2 years ago, I reviewed Mirror&#8217;s Edge as an excellent and refreshing game. Recently I stumbled upon this interview with one of the artists which made me replay the game, on hard this time. Hard in Mirror&#8217;s Edge means: no runner&#8217;s vision (highlighting objects in red that you can use in your parkour) and &hellip; <a href=\"https:\/\/mattiesworld.gotdns.org\/weblog\/2012\/04\/03\/mirrors-edge-revisited\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Mirror&#8217;s Edge revisited<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-548","post","type-post","status-publish","format-standard","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/posts\/548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/comments?post=548"}],"version-history":[{"count":6,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/posts\/548\/revisions"}],"predecessor-version":[{"id":554,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/posts\/548\/revisions\/554"}],"wp:attachment":[{"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/media?parent=548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/categories?post=548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattiesworld.gotdns.org\/weblog\/wp-json\/wp\/v2\/tags?post=548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}