Blender experiment of the day (night?): Extrusion & glass material
Month: November 2006
Need For Speed Carbon
If you enjoyed the movie The Fast and the Furious: Tokyo Drift, or more accurately put: if you liked the cars and stunts with it (because there isn’t much of a story ;)), then you definitely have to check out the demo of EA newest descendant in the NFS family. The game features the same principles as the film, except, you get to try it out yourself now! 😉
I didn’t expect it to be as much fun as the latest NFS:MW, trying it out though proved me wrong. 🙂 Especially the canyon duel mode, similarly to the climax duel at the end of the movie, turned out to be quite a challenge. Though it seems to be highly dependent on your car choice too. Drifting with the lancer evo was a peace of cake, while winning the canyon duel seemed to be easier using the brute force chevro camaro. I didn’t try it out, but I guess, consequently, that street racing will be the easiest with the exotic car (Lamborghini) then. 🙂
They also added some extra feature they call autosculpt, which is probably a killer feature for all those car modders out there. It allows you to manually finetune several parameters of each body part. For me though, it’s useless, since I won’t invest time in it if it doesn’t affect race performance. 😉
The game engine seems to have generally remained the same as they used for NFS:MW. Which, certainly for me, isn’t a bad thing. I was pleased with its graphics and it still runs on my hardware (not full quality of course). 😉
Euhm, what else.. Soundtrack is excellent, as always. 🙂 Ah, maybe one downside: the whole game is set in a nightly environment, so no racing at high noon. :S
If you’re tired of the demo, try out this demo add-on which enables a few more cars. 😉