Just saw this screenshot over at gamingtarget: hl2ep2 going matrix-style bullet-stopping?! 🙂 cool!!
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Back in the ‘old’ days, I once (actually thrice =)) wrote my own 3D engine just to find out Ogre did all of that and more. 😉 Naieve as I was, I was surprised to find a very similar design in it. 🙂 Still, at that time, it was more or less justified to roll my own because ogre was still growing up and I needed to implement a kind of volumetric texturing technique which was quite unconventional which made it not suitable as a plugin/extension for an existing engine. And as for everyone, for me too, it was great fun to make it from scratch. 🙂
The situation nowadays is a bit different. You would need to come up with a very good reason if you would like to convince someone you need to write yet another open source engine. It’s a fact that the open source 3D engine market is quite well established by now. Just take a look at projects like Ogre, Crystal space (go Jorrit! ;)), Irrlicht, Cube, …
Still, people DO seem to be able to find reasons. 🙂 Enter a world of dragons: the DragEngine. I think it’s an interesting approach which is typically inspired by open source roots (a closed commercial game does not have immediate interest in the flexibility that the DragEngine provides, or at least not to that extent (imho)). It’s definitely a project I want to follow-up, even just out of curiousity where it will end up. Because, let’s face it, it’s quite an ambitious project, developing its own tools/components from top to bottom.. I’m a bit surprised I never heard of it before, so that’s why I’m promoting it a bit now. 🙂 Keep up the good work!
Finally some decent NTFS support in linux? Looks promising.
Happy Blending! Also have a look at the impressive-as-always release notes and the new feature vids!
How hard can it be to use robots.txt and/or metatags? Or just ask? 😉
Cross platform browser vulnerability. Tried it out, it works excellent! 😛 😉 Be sure to read how it works, otherwise you miss the fun. 😉
Quite outdated post by now, but still an interesting read. 🙂
Maybe not very stable yet, but quite fun to experiment with. 🙂 Though I did manage to make some real-time encoded captures without dropped frames.
Read its special features here.